Whit Pow

Hello, I'm Whit Pow.

I am an Assistant Professor
at New York University.

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About me

I’m Whit Pow. I am an Assistant Professor at New York University in the Department of Media, Culture, and Communication.

I am a media historian whose research lies at the intersection of transgender media studies, trans of color critique, electronic art, and queer video game and computer history.

My current book project looks at the ways that trans programmers and game designers were historically contesting the limitations of the computational, and thus critiquing the limitations of the institutional. 

My work centers the concept of mediation to identify the way that the lives and bodies of trans people and trans people of color are mediated by the state through archives and bureaucratic documents like birth certificates, immigration forms, and sign-in sheets as well as medical diagnostic practices ongoing today like those documented in the Diagnostic and Statistical Manual and its many iterations. My work examines how these very much racialized biopolitical and necropolitical processes of documentation, enumeration, and surveillance of trans people of color exist today in the oftentimes “invisible” or normalized logics built into computers and computational systems like software, video games, artificial intelligence, and online networked media. 

My research centers transgender studies and trans of color critique in our understanding of software studies, computer history and critical science and technology studies (STS), placing trans life at the heart of our understanding of these institutional processes of documentation and surveillance, normalized through our everyday interactions with computers.

Articles & REsearch

You can click on the ARTICLES page on my website in order to view and download PDFs of articles I’ve most recently published. My research projects include:

  • How the Computer Taught Us to See, published in Camera Obscura. Here I use the method of the “horizontal cut” in order to look at the history and development of the visual metaphor of the file, the folder, and the document on the computer desktop as emerging at the same time that racialized medical diagnostic surveillance systems were shifting with regard to the definitions of “queer” and “trans” in the Diagnostic and Statistical Manual, which is still used today by healthcare professionals.

  • A Trans Historiography of Glitches and Errors, which focuses on early trans histories of home computing, glitch art, and the software error, situating the glitch as a historically trans methodology through Jamie Faye Fenton.

  • Critical Game Studies and Its Afterlives: Why Game Studies Needs Software Studies and Computer History, a field review published on Just Tech by the Social Science Research Council. In this field review I reflect on the past, present, and my hopes for the future of critical game studies, linking the study of games to ongoing antiracist, feminist, queer, and trans critiques of games, play, software, and computer history and science and technology studies (STS).

  • Glitch, Body, Anti-Body, an invited article for a special issue of Outland edited by foundational glitch artist Rosa Menkman in conversation with Legacy Russell’s Glitch Feminism. My article, “Glitch, Body, Anti-Body” places the breakdown of the organizing metaphor of the computer’s graphical user interface alongside the breakdown of the metaphor of my own body after being diagnosed with Acute Hypoxic Respiratory Failure from COVID before vaccines were widely available. This article re-thinks the relationship between virality, glitch, trans embodiment, disability, and the complex relationship between the metaphor of the screen, and the metaphor of the body.

  • The Specter of the Chinese Room: The Queer of Color Origins of Artificial Intelligence, an article about the queer, trans, and xenophobic origins of artificial intelligence and their intersection with immigration policy from the 1960s to 1980s